Starfinder 2E - House Rules

May 30, 2026    m. May 30, 2026   

When playing with a host, certain DMs enforce house rules to make it less headache inducing or certain things that you discover over time, that you would like to use.

Here are the ones we will be using.

First session

Every session starts off at level 3 when I DM unless otherwise specified, so you can feel like an actual person already. This also means that there are certain items you have to buy, and how much you have.

You start your session with a FREE Camping Kit, you can give that to yourself in Pathbuilder 2e by pressing “Give” in the Gear section of your character sheet, accessing the screen by pressing “Add Gear”.

You are then given 750 credits to spend on your character to finish their build.

Ephemeral points

Each session starts with 1 ephemeral point, and you get another ephemeral point in the halfway point of the session.

A ephemeral point allows you to add bonuses to your dice, if you fail a save, and you want to try and get out of it, you use your ephemeral point.

You have two options to change your roll with ephemeral points.

  1. If the roll is under 10, you gain a +8 to your roll.
  2. If the roll is 10 or above, you gain a +4 to your roll.

You will have to specify what type of dice you will be rolling, the attack, hit or save.

Hero points

Each character has 1 hero point at the start, and gains an extra per 10 levels.

You can gain a hero point when you do something the DM deems creative, epic, awesome, fun, etc.

Usage of hero points can be anything, but each action will have interesting, and seemingly impossible outcomes. This is at the discretion of the DM.

Attacks

When you use a hero point on an attack, you automatically crit, and deal maximum critical damage, your attack and damage dice will be maxed out, and any concealment will be foregone if available against the attackee.

Saves

You ignore anything that’s making you save, even in seemingly impossible ways, you manage to blow away an arrow, you scold at a spell and it cowers and moves aside. This is your moment, and you won’t have it taken from you.

Skills

Something requires your attention, you need to perceive something, or do an athletics check, your character is capable of things they didn’t know about, and overrides any limitations on even things like proficiency, a distance you need to jump but physically can’t? Seemingly you can now.